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Eris: Underrated Gem or Just Nostalgia Talking? (Sound Design Deep Dive)

Okay, so I re-watched 'Saint Seiya: Evil Goddess Eris' last night, and I'm still torn about it. Plot-wise, it's pretty standalone and honestly kinda basic compared to the main series arcs. But the atmosphere...that's where it gets interesting, especially from a technical standpoint. No idea who the director was, but someone in that sound design team was working. Specifically, the scene where Eris first fully manifests and starts corrupting Eri - the way they layered the sound effects is chilling. You've got Saori's increasingly desperate pleas echoing, then this super subtle but unnerving high-pitched whine that builds and builds, interspersed with the almost organic cracking sounds...It really sells the idea of something unnatural breaking through. I think the animation during that scene works too, but the sound really elevates it. It almost feels like they were experimenting with binaural audio techniques way before that was a mainstream thing. Or maybe I'm overthinking it, haha. My theory is this: because it is a standalone movie with a relatively simple story, the team had more room to experiment with the audio and visual aspects. They weren't constrained by established plot lines or character arcs. Maybe that's why it feels so…different. I'd love to know what tech they were using back in '87. I always thought it was kinda 'meh' but I'm starting to appreciate the technical craft in this movie a lot more. Anyone else feel the same way? Maybe I'm just blinded by nostalgia or being too picky, but that sound design REALLY grabbed me. Maybe I'll analyze the music next time...

dkim_films
2 months ago
5 comments
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